Classroom Side Quests: How to Keep Students Motivated with Optional Challenges
How are Classroom Side Quests beneficial to your students?
Not every hero follows the main quest all the time.
Sometimes they take a side quest. They can grab a bonus sword, fight a mini-boss, help a villager find their lost sheep.
Guess what?
Your students want side quests too.
Side Quests in the classroom give students bonus missions they can choose to take (or skip) — keeping motivation high, effort strong, and learning feeling like an adventure.
Today we’re talking about how to use Side Quests without needing to turn your classroom into Skyrim.
This post is part of a series! Visit The Ultimate Gamification Playbook for Teachers: 15 Easy Wins for Student Engagement to get even more great gamification tools! (Don’t let the FOMO pull you away, there is another link at the bottom of this post!)
Quest Map
What Are Classroom Side Quests?
Side Quests are optional bonus activities students can complete for extra XP, badges, or privileges.
✔️ They’re not required, but they’re tempting.
✔️ They offer extra challenges, deeper exploration, or creative detours.
✔️ They give high-flyers and early finishers something meaningful (not just busywork).
Think bonus levels in a video game, totally optional, always rewarding.
Why Classroom Side Quests Work (When They Aren’t Just Extra Homework)
Classroom Side Quests hook students because:
- Choice = Motivation: Students feel ownership because they pick their own path.
- Stretch Goals: Students challenge themselves beyond basic expectations.
- Secret Bragging Rights: Students LOVE feeling like they “unlocked” something others didn’t.
Bonus?
You get differentiation built-in without needing 18 different lesson plans.
Common Challenges Classroom Side Quests Solve
- Students finishing early and getting bored (or worse, inventing their own entertainment)
- High-flyers feeling unchallenged by regular assignments
- Students losing motivation midway through a unit because the “main quest” feels endless
➡️ Side Quests give early finishers and high-energy students something meaningful to chase. They keep momentum alive between major assignments and reward curiosity without punishing kids who need more time. Plus, they make your whole class feel more like an adventure, not just another Tuesday.

Classroom Side Quests in Action
Ms. Jordan noticed her early finishers were spiraling into chaos. They were doodling mustaches on worksheets, sword-fighting with pencils, the usual.
Setup:
She introduced a Side Quest board at the back of the room.
Every week, a few optional quests popped up, like “Create a New Boss for Our Story,” “Solve the Riddle of the Day,” or “Design a Comic Strip for the Science Vocabulary.”
Each Side Quest earned bonus XP toward leveling up. Totally optional. Totally mysterious.
Activity:
When students finished their main work, they could quietly check the Side Quest board.
Early on, only a couple brave souls tried it, but when one student completed a “Design Your Own Boss” quest and got a full class applause (and a shiny bonus badge)?
Side Quests became the hottest commodity since free ice cream day.
Student Response:
Students who normally lollygagged at a snail’s pace actually sped up, because they wanted time to tackle a quest after.
Creative thinking exploded.
One quiet student even started writing a whole Side Quest series for extra XP, turning herself into the classroom’s unofficial Side Quest Master by spring.
Side Quests didn’t just plug a boredom hole, they built a culture of curiosity.
Easy Adaptations for Different Age Groups
K–2: Simple “helper” or “explorer” side quests (like “Find 3 words with the ‘sh’ sound” or “Draw a secret map of your story”).
3–5: Creative bonus activities (design your own character, solve a classroom riddle, write an alternate ending).
6–8: Choice boards with Side Quests tied to XP bonuses, like building extra review materials or leading a mini lesson.
9–12: Independent Side Quest menus. Optional research projects, advanced puzzles, debate prep challenges, or creative builds tied to real-world skills.
Common Classroom Side Quest Mistakes to Avoid
🚫 Making Side Quests feel like punishment work.
If they’re just “extra problems,” students will nope out immediately.
🚫 Overcomplicating it.
Keep instructions short.
Side quests should be exciting, not intimidating.
🚫 Forgetting to reward the effort.
Side quests should lead to XP boosts, badges, class perks, not just more papers to stack on your desk.

How to Offer Classroom Side Quests Without Overwhelming Yourself
🎯 Step 1: Choose Fun Side Quest Types.
Creative projects, mystery research, brain-busting riddles, classroom improvement challenges.
🎯 Step 2: Make the Payoff Clear.
Bonus XP, extra leaderboard points, secret badges, something visible and motivating.
🎯 Step 3: Keep Side Quests Visible.
Have a Classroom Side Quest board, binder, or digital page students can check anytime.
🎯 Step 4: Rotate New Side Quests Occasionally.
Fresh quests keep curiosity alive and the classroom feeling alive too.
Low-Prep Classroom Side Quest Ideas to Steal
- Design Your Own Boss: Create a final boss and its stats for our current unit.
- Level Builder: Create a practice game or review quest for classmates.
- Kindness Quest: Complete 3 random acts of kindness this week (track them!).
- Mini-Mystery Mission: Solve a classroom riddle hidden somewhere in your notes.
- Artifact Hunt: Find a real-world example that connects to what we’re studying.

🎯 Bonus Challenge: Launch a Side Quest Hall of Fame
Recognize students who complete the most Side Quests with a Classroom Side Quest Hall of Fame. Make a special poster, a secret title, or a bonus avatar upgrade.
You could even let them submit their own Side Quests for the class to complete.
Nothing motivates quite like immortal glory (and bragging rights that last all year).
If you are feeling extra, you can explore more about side quests.
🎮 Power Combo Suggestion!
Want to level up even faster?
🌟 Side Quests
Power it up with: 🛒 Point Shops
Complete a Side Quest?
Earn rare Point Shop bonuses. (Mystery Boxes? Limited-time coupons? Cue massive side quest hype.)
Quest Complete!
Side Quests give students space to grow without pressure.
They reward curiosity, creativity, and commitment, not just checklists.
You don’t need to overhaul your lesson plans.
You just need a few hidden paths, some shiny treasures, and a willingness to let students choose their own adventure.

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❓ FAQ: Using Classroom Side Quests
How often should I offer new Side Quests?
Every 2–3 weeks is perfect.
You want enough time for students to get curious without overwhelming them.
Should Side Quests be graded?
Nope.
Side Quests are about XP, badges, privileges, not about grades or mandatory homework.
Can Side Quests replace regular assignments?
Not usually.
They’re bonus adventures, not shortcuts around the main path.
What if no students take a Side Quest?
No problem.
The option to choose is the power move.
Some students need time before they dive in.
How do I keep Side Quests from feeling like busywork?
Make them creative, silly, or challenging.
If you’d be bored doing it, don’t assign it.

Check out the whole series!
The Ultimate Gamification Playbook for Teachers
will guide you through 15 easy gamification techniques that you can implement without tech knowledge or hours of planning.